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Playable Architecture: Bring Your Model to Life
May 22 @ 6:00 pm - 7:30 pm PDT
Free – $15.00
This presentation explores how Unreal Engine is reshaping architectural workflows. “Playable Architecture” demonstrates a real-time, interactive approach that builds on familiar tools like Revit, Rhino, and Blender to create immersive environments clients can explore and understand intuitively. Through practical workflows and case studies, it shows how activating BIM data in Unreal Engine enhances collaboration, enables real-time feedback, and unlocks new levels of engagement in the design process.
SPEAKER
Shervin Peyghambari – Digital Experience Designer, CO Architects
Shervin Peyghambari is a Digital Experience Designer at CO Architects with over 13 years in the architecture industry, including nearly a decade focused on technology-driven solutions. His work centers on enhancing client engagement through immersive, real-time experiences while bridging design, technical, and project teams. He develops and implements workflows that make complex technologies more accessible, streamlining collaboration and improving communication across every stage of the design process.
LEARNING OBJECTIVES
AIA CES: Approved for 1.5 LU
1.Extract and visualize embedded metadata from Revit models
2.Explore BIM workflows that connect with real-time game engines
3.Strengthen collaboration between design, visualization, and technology teams
4.Use interactive models to support client engagement and design decision-making
PARKING
Street Parking is available.
*Note to all registrants: When purchasing a ticket, please double check that the address + zip code that you provide matches the billing information on the card you are using.*